Revenue within the online gaming market continues to expand on a global level and is predicted to grow annually by more than ten per cent in the period from 2010 to 2016. A significant trend in this sector is Massively Multiplayer Online Games (MMOGs). In 2011, MMOGs were especially popular in the BRIC states and the US market was also mature, while there is still potential for growth in emerging markets.
In the USA, the online gaming market was expected to spread further in 2011 - in total, as many as approximately 40 percent of all Internet users played such social online games. The most popular gaming website in this market, gauged by visits in December 2011, was Pogo, followed by Yahoo! Games. According to the 'Global Online Gaming Report 2012', for Brazil forecasts for 2011 predicted that gamers would spend most of their time on casual games and playing in social networks.
In Europe, Great Britain and Germany are amongst the leaders within the online gaming market. In 2011, almost one fifth of total time invested in playing games in Great Britain was spent on social networks, followed by casual games, only console games had more time invested in them. Unlike in Japan and the USA, in Germany the entire gaming market grew in 2012, merely as a result of increased revenue from online and browser games. The German online and mobile game market is also expected to almost double in size between 2010 and 2015.
In Southeast Asia, revenue from online games is expected to more than double between 2011 and 2015. The social games market is also expected to grow fast in Japan - by approximately one third between 2011 and 2012. It is also shown that online gaming addiction is increasingly becoming a problem, for example in South Korea, where in 2011 more than half of all inhabitants already played online games.
In addition to the key online gaming markets across different regions in 19 individual countries, the 'Global Online Gaming Report 2012' provides important facts and figures about more than 20 successful players. Zynga, for example, is expecting an increase in revenue by more than 20 percent in 2012.
For more information on the Online Gaming Market, see the latest research: Global Online Gaming Market Report
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